Spelljammer
Harold Redhand
Player:Steve G Player Email: 
Experience Points
Name:Harold RedhandHome City/Region: Starting Points:82000
Race:HumanBirth Date: Earned EXP:20,234
Class:FighterNative Language(s): Total EXP:102,234
Religion: Characteristics:00
Sex:MaleFlaw:Skills and Spells:91,672
Alignment:Lawful Neutral Flaw:Total Cost:91,672
Description: Available EXP:10,562
Overall Level:3
Money: Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
21
0
0
2000
0
0
21
Encum:
90 lbs
TMR:
62
DEX
21
0
0
2000
0
0
21
IM:
2
DEF:
24
CON
21
0
0
2000
0
0
21
Hit Points:
72
Heal Rate:
1/day
INT
15
0
0
4000
0
0
15
Bend Bars:
13%
Open Doors:
60%
KNOW
15
0
0
3000
0
0
15
Insight:
2
Attune:
55
WP
15
0
0
2000
0
0
15
Remember:
45
EveryLore:
0
MA
15
0
0
4000
0
0
15
Service:
85
Info:
0
LUCK
21
0
0
4000
0
0
21
Luck Pts:
3
Fate Pts:
1
CHA
15
0
0
1000
0
0
15
Secret Door:
38/7
Subtle PER:
10
PER
19
0
0
1000
0
0
19
Saving Throws
TOTAL:
0
Normal 51Magic 36
Weapon Specialization
None
Luck 51Mental 36
Disbelieve 40
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
Hand CrossbowWeapon Crossbow
105 
2d6 + 1 
2 
2 
0 
20 ft 
-1 per 3 ft 
 
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Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+2 MaceAll Hafted Weapons
109 
1d10 + 7 
2 
3 
Master 
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ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
2
0
24
0
1
1 Human-Chain MailLarge Round ShieldStandard Helm
7 
1 
48 
1 
2
 
 
 
 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
All Hafted Weapons (7):
--Make Club: 53%
Blind Fighting (1):
--Range - Normal Darkness: 13 feet
--Range - Total Darkness: 7 feet
Body Speak (4):
--Skill Bonus: 38%
Brawling (1):
--Attacks: 2 per round
--Damage: 1d4+2
--Strike Chance: 68%
Character Judgment (5):
--Character Judgment: 31%
--Determine Outlook: 15% chance
Fungus Lore (2):
--Skill Roll: 10%
Hit Points (6): (No tasks)
Maneuver in Armor (7): (No tasks)
Master Swordsman (4): (No tasks)
Mining (2):
--Detect Approximate Depth: 32%
--Detect Grade or Slope: 52%
--Detect New Construction: 52%
--Detect Sliding/Shifting Walls: 42%
--Detect Stonework Traps: 32%
--Find Mineral: 16%
--General Mining Knowledge: 10%
--Mine: 28%
--Mining Construction: 10%
Monster Lore (2):
--Common Monster: 20%
--Rare Monster: 0%
--Recognize Monster Noise: 22%
--Uncommon Monster: 10%
--Very Rare Monster: -10%
Poison Lore (4):
--Identify Poison: 20%
--Identify Poison Symptoms: 26%
--Make Antidote or Poison: 20%
--Poison Perception: 32%
--Recognize Poisonous Source: 26%
Range of Field (3):
--Bonus: 6 vs. outnumbering
Rope Mastery (1):
--Climb Rope: 23%
--Lasso Strike Chance: 50%
--Make Rope: 5%
--Tie Knot: 15%
Shield Large (6): (No tasks)
Teamster (6):
--Care For Beasts: 30%
--Drive Wagon: 30%
--Recognize Beast of Burden: 30%
Underworld Lore (6):
--General Knowledge Roll: 30%
Weapon Crossbow (6): (No tasks)
Language Drow (5): (No tasks)
Language Undercommon (5): (No tasks)
 
All Skills
Skill RankNext RankEXP Cost
All Hafted Weapons 7544019040
Blind Fighting 1750375
Body Speak 4375750
Brawling 1200100
Character Judgment 512003000
Fungus Lore 2300300
Hit Points 6420012600
Language Drow 512003000
Language Undercommon 512003000
Maneuver in Armor 7432015120
Master Swordsman 420004000
Skill RankNext RankEXP Cost
Mining 2900900
Monster Lore 2900900
Poison Lore 49401880
Range of Field 310481572
Rope Mastery 1500250
Shield Large 622056615
Teamster 612253675
Underworld Lore 614004200
Weapon Crossbow 6346510395
 91672
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
AttunementErrorError
Defense
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:

Equipment
Worn or Carried
In Pouches
In Backpack
Elsewhere
Elsewhere
Elsewhere

Character Notes
Background Info
Family Info
Animals
Other
Other
Other
Other
Other