Spelljammer
Martin Vane
Player:Steve G Player Email:bluemoonsailor@live.com 
Experience Points
Name:Martin VaneHome City/Region: Starting Points:20000
Race:HumanBirth Date: Earned EXP:330,505
Class:FighterNative Language(s): Total EXP:350,505
Class: Mage Religion: Characteristics:00
Sex:MaleFlaw:Tithe 10%Skills and Spells:337,543
Alignment:Lawful Good Flaw:Total Cost:337,543
Description: Available EXP:12,962
Overall Level:9
Money:3758 Silver Pieces
 
Characteristic
Start
Points Bought
EXP
Cost
Cost for
+1 to stat
Other Modifiers
GM
Modifiers
Value
Miscellaneous Information
STR
21
0
0
2000
0
1
22
Encum:
100 lbs
TMR:
58
DEX
18
0
0
2000
0
1
19
IM:
0
DEF:
20
CON
20
0
0
2000
0
0
20
Hit Points:
95
Heal Rate:
1/day
INT
20
0
0
2000
0
0
20
Bend Bars:
16%
Open Doors:
65%
KNOW
20
0
0
2000
0
1
21
Insight:
10
Attune:
89
WP
15
0
0
2000
0
0
15
Remember:
75
EveryLore:
15
MA
19
0
0
2000
0
1
20
Service:
85
Info:
0
LUCK
20
0
0
4000
0
1
21
Luck Pts:
3
Fate Pts:
1
CHA
15
0
0
1000
0
0
15
Secret Door:
30/0
Subtle PER:
0
PER
15
0
0
1000
0
0
15
Saving Throws
TOTAL:
0
Normal 61Magic 61
Weapon Specialization
Single Specialist: All Swords
Luck 63Mental 48
Disbelieve 55
 
Ranged Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Min Range
PB Range
Ranged
Master
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
----------
 
 
 
 
 
 
 
 
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Melee Weapon
Applicable Skill
Strike Chance
Damage
Attacks Per Rnd
Initiative
Master
+1 Long SwordAll Swords
124 
1d10 + 10 
3 
4 
Master 
+2 MaceAll Hafted Weapons
103 
1d10 + 5 
2 
0 
 
SpearAll Pole Arms
81 
1d8 + 3 
1 
0 
 
Long SwordAll Swords
119 
1d10 + 9 
3 
4 
Master 
----------
 
 
 
 
 

ComboArmorShieldHelm
Protection
LOW
Defense
DEX Mod
Current
No ArmorNo ShieldNo Helm
2
0
20
0
1
1 Human-+2 Chain Mail+1 Large Round ShieldHelm of Protection +1
10 
3 
75 
0 
2 +1 Large Round ShieldHelm of Protection +1
3 
0 
75 
0 
3
 
 
 
 
4
 
 
 
 
5
 
 
 
 
 
General Skills
Area Lores, Cultural Lores & Languages
A to IJ to RS to ZAll
All Hafted Weapons (6):
--Make Club: 42%
All Pole Arms (3): (No tasks)
All Swords (11): (No tasks)
Armor Lore (4):
--Armor Knowledge: 38%
Artillery (5):
--Ballista: SC: 84%, Dmg: 3d6+6
--Catapult: SC: 74%, Dmg: 3d8+6
Brawling (3):
--Attacks: 2 per round
--Damage: 1d4+2
--Strike Chance: 72%
Cantrips (5):
--Clean: Self only in 6 rounds
--Cool: 10 degrees for 5 minutes, self only
--Dry: Self only in 6 rounds
--Firefinger: 3 feet for 3 rounds
--Hair Growth: 1.25 inches
--Insect Repellent: 1.7 hours, self only
--Mend: Rips less than 10 hours old, self only
--Shout: 2x volume for 5 rounds, self only
--Soft Light: 10 ft dia. light lasting 100 mins
--Spice: 5 servings
--Warm: 10 degrees for 5 minutes, self only
Diving (2):
--High Dive Height: 55 ft
--High Dive Roll: 22%
--Hold Breath: 10.6/11.4 minutes
--Max Safe Depth: 68 feet
--Stay Afloat: 22 hrs
--Subsurface TMR: 16
--Surface TMR: 21
Hit Points (11): (No tasks)
Mage E&E General Knowledge (10): (No tasks)
Mage E&E Special Knowledge (10): (No tasks)
Magic Lore (4):
--Skill Roll: 38%
Maneuver in Armor (6): (No tasks)
Master Swordsman (11): (No tasks)
Mercenary Lore (4):
--Lore Roll: 38%
Monster Lore (4):
--Common Monster: 48%
--Rare Monster: 28%
--Recognize Monster Noise: 20%
--Uncommon Monster: 38%
--Very Rare Monster: 18%
Power Perception (3):
--Assense Attunement: 30%
--Bonus: 22%
--Duration: 3 minutes
--Open Magical Lock: -10%
--Range: 9 feet
--Remove Magical Trap: -4%
--Understand Magical Trap: -11%
Range of Field (11):
--Bonus: 22 vs. outnumbering
Shield Large (11): (No tasks)
Sorcery (5):
--Roll: 40%
--Sorcery Pool: 15 points
Spell Energy (7):
--Spell Points: 17 points
Spell Memory (6):
--Learn Spell: Spell Mult/45 hours to learn
--Learn Spell: 70% chance
--Max Spells in Memory: 15 spells
Strong Lungs (9):
--Hold Breath: Included in Swimming/Diving skill
Survival (2):
--Construct Shelter: 25%
--Environmental Endurance: 25%
--Forage: 19%
--Improvise: 25%
--Start Fire: 28%
--Survival Knowledge: 28%
Undead Lore (5):
--Skill Roll: 43%
Weapon Lore (4):
--Weapon Knowledge: 38%
Woodcraft (2):
--Find Secret Door: 6%
--Make Wooden Sculpture: 10%
--Notice Secret Door: 2%
--Repair Wooden Object: 25%
--Woodcraft Knowledge: 28%
Area Lore - Archeron (3): (No tasks)
Area Lore - Spelljammer (7):
--Lore Roll: 53%
Cultural Lore - Spelljammer (5):
--Lore Roll: 43%
Language Drow (3): (No tasks)
Magic Language - Sorcery (11):
--Knowledge of Spells: 73%
--Read GK Scroll: 93%
--Read SK Scroll: 71%
--Recognize Spell: 66%
E&E
General Knowledge SpellsSpecial Knowledge SpellsTalents, Rituals & Arcane Spells
Armor (10)
--Duration: 5 days
--Effect: 5 protection
--Cast Chance: 75%
--Effect: 1d4+10 hits
--Cast time: 5
--Spell Point Cost: 1
Charm (10)
--Range: 150 feet
--Duration: 50 minutes
--Cast Chance: 50%
--Cast time: 5
--Spell Point Cost: 1
Enchanted Sleep (10)
--Range: 150 feet
--Effect: 50 max HP
--Cast Chance: 70%
--Duration: 10 hours
--Effect: 5 targets
--Effect: 30 ft diameter
--Cast time: 5
--Spell Point Cost: 1
Evil Eye (10)
--Cast Chance: 55%
--Duration: 10 days
--Range: 150 feet
--Effect: 10 penalty to SC and saves
--Cast time: 5
--Spell Point Cost: 1
Invisibility (10)
--Duration: 5 minutes
--Cast Chance: 80%
--Cast time: 5
--Spell Point Cost: 1
Lesser Enchantment (10)
--Cast Chance: 75%
--Duration: 40 hours
--Cast time: 5
--Spell Point Cost: 1
Location (10)
--Duration: 10 hours
--Cast Chance: 60%
--Range: 50 miles
--Cast time: 5
--Spell Point Cost: 1
Lock (10)
--Range: 150 feet
--Cast Chance: 75%
--Effect: 1 lock
--Cast time: 5
--Spell Point Cost: 1
Mass Charm (10)
--Effect: 20 targets max
--Cast Chance: 55%
--Range: 50 feet
--Duration: 100 minutes
--Cast time: 5
--Spell Point Cost: 1
Mending (10)
--Cast Chance: 60%
--Range: 50 feet
--Cast time: 5
--Spell Point Cost: 1
Shield (10)
--Cast Chance: 50%
--DEF: +40 bonus vs weapons
--Duration: 50 rounds
--Magic Save: +10 bonus to saves
--Range: 50 feet
--Cast time: 5
--Spell Point Cost: 1
Speak With Enchanted Creature (10)
--Cast Chance: 75%
--Effect: 5 language level
--Duration: 100 minutes
--Cast time: 5
--Spell Point Cost: 1
Telekinesis (10)
--Effect: 100 lbs max
--Cast Chance: 65%
--Range: 50 feet
--Effect: 5 TMR
--Duration: 10 rounds
--Cast time: 5
--Spell Point Cost: 1
Ventriloquism (10)
--Cast Chance: 95%
--Duration: 50 minutes
--Range: 200 feet
--Cast time: 5
--Spell Point Cost: 1
Walking Unseen (10)
--Cast Chance: 75%
--Duration: 10 hours
--Range: 10 feet
--Cast time: 5
--Spell Point Cost: 1
Bolt of Energy (10)
--Range: 100 feet
--Cast Chance: 95%
--Effect: 10d6 damage
--Cast time: 6
--Spell Point Cost: 2
Counterspell Sorcery (10)
--Range: 250 feet
--Duration: 2d10+10 rounds
--Cast Chance: 75%
--Magic Save Bonus: +50%
Levitation (10)
--Range: 150 feet
--Cast Chance: 70%
--Duration: 100 minutes
--Cast time: 6
--Spell Point Cost: 2
Passwall (10)
--Duration: 100 minutes
--Range: 50 feet
--Cast Chance: 65%
--Cast time: 6
--Spell Point Cost: 2
Wizard Eye (10)
--Range: 150 feet
--Cast Chance: 65%
--Duration: 20 minutes
--Max Range: 1500 ft
--Cast time: 6
--Spell Point Cost: 2
Sleep Resistance (10)
--Save Bonus: 55%
--Duration: 10 rounds
--Sleep Duration: -40%
Witchlight (10)
--Illumination: 30 ft radius maximum
--Range: 150 feet
--Duration: 100 minutes
Witchsight (10)
--See Invisible: 45%
--Range: 60 feet

Create Poison Dust (10)
--Cast Chance: 85%
--Duration: 10 months
--Effect: 10 rounds of poison
--Spell Point Cost: 10
Create Sleep Dust (10)
--Duration: 10 months
--Cast Chance: 85%
--Spell Point Cost: 10
Crystal of Vision (10)
--Duration: 10 minutes
--Spell Point Cost: 10
Enchantment (10)
--Duration: 5 days
--Effect: 3% bonus to all actions
--Spell Point Cost: 10
Magic Mirror (10)
--Duration: 10 minutes
--Cast Chance: 65%
--Spell Point Cost: 10
General Spells
General Knowledge SpellsSpecial Knowledge SpellsTalents, Rituals & Arcane Spells
GK - Spell Store (8)
--Cast Chance: 59%
--Duration: 120 minutes
--Cast time: 5
--Spell Point Cost: 1

GKR - Identification (3)
--Cast Chance: 39%
--Effect: 1 properties learned
--Spell Point Cost: 10

SKR - Purification (2)
--Cast Chance: 100%
--Duration: (2 + 1d10) x 1, 2 or 3 hours
--Spell Point Cost: 20
SKR - Remove Curse (2)
--Detect Curse: 26%
--Spell Point Cost: 20
 
All Skills
Skill RankNext RankEXP Cost
All Hafted Weapons 6476014280
All Pole Arms 326403960
All Swords 11888048840
Area Lore - Archeron 3300450
Area Lore - Spelljammer 76002100
Armor Lore 411252250
Artillery 518004500
Brawling 300
Cantrips 56001500
Cultural Lore - Spelljammer 54501125
Diving 215001500
Hit Points 11720039600
Language Drow 310001500
Mage E&E General Knowledge 10797539875
Mage E&E Special Knowledge 101045052250
Magic Language - Sorcery 116003300
Magic Lore 411252250
Skill RankNext RankEXP Cost
Maneuver in Armor 6378011340
Master Swordsman 11480026400
Mercenary Lore 45001000
Monster Lore 415003000
Power Perception 39001350
Range of Field 11314417292
Shield Large 11378020790
Sorcery 527006750
Spell Energy 7360012600
Spell Memory 621006300
Strong Lungs 900
Survival 211251125
Undead Lore 59002250
Weapon Lore 412402480
Woodcraft 2936936
 332893
E&E  
General Spells
Skill RankNext RankEXP Cost
Mage Option Two  00
 0
 
Skill RankNext RankEXP Cost
GK - Spell Store 86302520
GKR - Identification 39001350
SKR - Purification 2330330
SKR - Remove Curse 2450450
 4650
 

Psionic Attack Mode
Initiative
# of Attacks
Psionic Strike Chance
Damage
Range
Notes
Ego Whip
2d6+
ft
Id Insinuation
2d6+
ft
Non-lethal Damage, Duration
Mind Thrust
2d6+
ft
Non-lethal Damage, Armor Piercing
Psionic Blast
2d8+
ft
Non-lethal Damage, Area Effect
Psychic Crush
2d6+
ft
Lethal Damage

Psionic Defense Mode
Area
MDef
MProt
CostNotes
Intellect Fortress
ft radius
1 NL/END per round
Mental Barrier
Self
NoneHardened
Mind Blank
Self
NonePersistent
Thought Shield
1 target
1 NL/END per 3 rounds
Tower of Iron Will
ft diameter
2 NL/END per round

Magic Items With Bonuses
List of magic items and effects that provide bonuses to hit points, saving throws and DEF. Bonuses listed here will be reflected in the appropriate totals above. Let the GM know if you have items you need listed here (the GM must add them).
Bonus To:Item(s):Bonus:
Hit Points
TMR:
Normal Save
Mental Save
Magic Save
Luck Save
Disbelieve Illusions
Everything Lore
Attunement
Defense
Protection
Melee Dmg
All Combat SC
All Combat Dmg
Unarmed Conbat SC
Unarmed Combat Dmg
Luck Points:
Fate Points:
Psionic SC:
Psionic Dmg:
Mental DEF:
Mental PROT:
Cast Wizard EyeTalisman Wand (10)10
Cast Bolt of EnergyTalisman Wand (10)10
Cast LevitationTalisman Wand (10)10
Cast PasswallTalisman Wand (10)10
Cast TelekinesisTalisman Wand (10)10

Equipment
Worn or Carried
In Pouches
In Backpack
Long sword
Adventurer Clothing
Fine Winter Clothing
Winter Cloak
Adventurer Footwear
Weapon Belt
Water skin
Belt Pouch
Large Round Shield
Talisman Wand
Elsewhere
Memorized Spells
Wizard Eye
Bolt of Energy
Levitation
Passwall
Telekinesis
SK
bolt of energy
counterspell sorcery
levitation
passwall
wizard eye

GK
charm
enchanted sleep
invisibility
location
lock
sheild
spell store
telekinesis
walking unseen

Talisman Wand
Bolt of Energy
Levitation
Passwall
Telekinesis
Wizard Eye

Character Notes
Background Info
Family Info
Animals
Planned Purchases
Other
Other
Other
Other