When an armored target is hit with a successful grievous, the protection value of his armor decreases by 1 until repaired.
The cost to repair armor is indicated below. Cost is per point of protection being repaired. The cost assumes that the character takes the armor to a skilled craftsman (leather worker or armorer). If taken to a mage, it can be repaired faster but will usually cost more.
- A rank 10 cantrip can be used to repair non-magical leather armor while a rank 12 cantrip can repair magical leather armor. A mage will usually charge 100 silver to fix non-magical leather armor, 200 for magical leather armor.
- A rank 1 Mending spell can be used to repair non-magical leather armor while a rank 5 Mending spell can repair magical leather armor. The cost is usually the same as for a cantrip.
- Only a Patch spell can magically fix any armor other than leather. A mage will generally charge about 1200 silver per point being fixed. This requires the services of a Shaper (NPC mage college).
Armor Type | Normal | Agile or Fine | Superior | +1 Armor | +2 Armor | +3 Armor | +4 Armor | +5 Armor |
Leather | 10 | 25 | 50 | 75 | 100 | 125 | 150 | 200 |
Reinforced Leather | 15 | 35 | 75 | 100 | 125 | 150 | 200 | 250 |
Ring | 30 | 60 | 100 | 150 | 200 | 250 | 300 | 350 |
Scale | 40 | 75 | 110 | 175 | 235 | 300 | 375 | 450 |
Chain | 45 | 85 | 125 | 200 | 275 | 350 | 425 | 500 |
Plate Mail | 100 | 150 | 200 | 300 | 400 | 500 | 600 | 700 |
Plate Armor | 150 | 200 | 250 | 350 | 500 | 650 | 800 | 1000 |
|