| Absolute
Success | Success | Near
Success | Partial
Success | Failure | Absolute
Failure | Blunder |
Hobby | Time x 1
Cost x 1
Repair x 1 | Time x 1.25
Cost x 1.25
Repair x .75 | Time x 1.5
Cost x 1.5
Repair x .75 | Time x 1.75
Cost x 1.75
Repair x .5 | Used 1/2 Baseline time and cost but repair failed | Used Baseline time and cost but repair failed | Used Baseline time and cost x 2 but repair failed |
Skilled | Time x .75
Cost x .75
Repair: best 2 | Time x 1
Cost x 1
Repair x 1 | Time x 1.25
Cost x 1.25
Repair x .75 | Time x 1.5
Cost x 1.5
Repair x .75 | Time x 1.75
Cost x 1.75
Repair x .5 | Used 1/2 Baseline time and cost but repair failed | Used Baseline time and cost but repair failed |
Highly Skilled | Time x .5
Cost x .5
Repair: best 3 | Time x .75
Cost x .75
Repair: best 2 | Time x 1
Cost x 1
Repair x 1 | Time x 1.25
Cost x 1.25
Repair x .75 | Time x 1.5
Cost x 1.5
Repair x .75 | Time x 1.75
Cost x 1.75
Repair x .5 | Used 1/2 Baseline time and cost but repair failed |
Master | Time x .25
Cost x .25
Repair: max roll | Time x .5
Cost x .5
Repair: best 3 | Time x .75
Cost x .75
Repair: best 2 | Time x 1
Cost x 1
Repair x 1 | Time x 1.25
Cost x 1.25
Repair x .75 | Time x 1.5
Cost x 1.5
Repair x .75 | Time x 1.75
Cost x 1.75
Repair x .5 |