Text in red indicates that further definition is required.
This document shows the merits available to werewolves. The number is parentheses indicates the cost. Each werewolf can start with X points worth of merits.
- Berserker (2) - You can frenzy at will. Note that if you do not wish to frenzy, you must still roll to avoid it when a normal frenzy situation arises, such as spending Rage points or making a Rage roll.
- Calm Heart (3) - The character has a better chance of avoiding Frenzy
- Concentration (1) - The character is able to focus their mind to avoid distractions and annoyances. Activity penalties are halved but DEF is 0 (except for magical DEF) and attackers have a +20 to hit a concentrating target.
- Lightning Calculator (1) - Any rolls involving numbers are made at +10 to the roll.
- Self Confident (5) - Negative modifiers for difficulty are halved.
- Daredevil (3) -
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